Job Details

Utah Valley University
  • Position Number: 5952743
  • Location: Orem, UT
  • Position Type: Fine and Applied Arts - Digital Art


Faculty, Tenure-Track, Assistant Professor-Animation and Game Development


Salary: Depends on Qualifications
Job Type: FT Faculty
Job Number: FY2503849
Closing: 2/23/2025 11:59 PM Mountain
Location: 800 W University Parkway, Orem
Division: VP Academic Affairs

Position Announcement


Utah Valley University is seeking a Faculty, Tenure-Track, Assistant Professor-Animation and Game Development.

The Department of Digital Media (www.uvu.edu/digitalmedia) invites applications for a tenure-track faculty position in Animation and Game Development to begin August 2025.

Utah Valley University places a strong emphasis on teaching. Faculty members are expected to develop a learning environment and activities that help students achieve their learning objectives. UVU encourages applicants with a wide range of backgrounds, experiences, and expertise to apply.

The department will accept all qualified applications but is particularly interested in applicants with experience in Maya, Unity, C#, Houdini, Toon Boom, teaching, and technical direction.

The Animation and Game Development program at UVU empowers students to bring their creative visions to life using cutting-edge tools, industry-leading techniques, and hands-on projects.

Utah Valley University offers a comprehensive benefits package, including health insurance and retirement contribution.

Summary of Responsibilities


  • The animation and game development faculty member develops and teaches in one or more areas: 3D modeling and animation, 2D animation, and/or interactive game development.
  • The faculty member engages in scholarly activities and creative works that contribute to the mission of the university, department, and profession.
  • In addition, the faculty provides service at the department, college, and university levels.


Qualifications / Licenses / Certifications


  • Graduation from an accredited institution with a master's degree in animation and game development or a related field.
  • Experience working on a variety of animation and/or video game development projects.
  • College-level teaching experience or relevant industry experience.
  • Knowledge and skill in current instructional theories, strategies, techniques, and discipline content.

Preferred Qualifications
  • Graduation from an accredited institution with a terminal degree (MFA or doctorate).
  • Experience at a major animation, visual FX, game development, or other studio.
Documents Needed to Apply
  • Resume
  • Cover Letter
  • Curriculum Vitae
  • Teaching Philosophy


Knowledge / Skills / Abilities


  • Knowledge of animation and game development technical processes and methodologies that employ activities such as modeling, rigging, texturing, lighting, testing, scripting, compiling, incorporation of a game engine, compiling, rendering, and final delivery.
  • Knowledge of contemporary animation aesthetic processes, such as character development, layout, composition, digital storyboard, animating in hand-drawn and/or timeline-based modes, and compositing.
  • Knowledge of animation and/or video game development project development processes from inception to final render.
  • Skills in one or more of the following: character development, rigging, animating (through traditional and/or timeline-based methods), effects animation and compositing, use of scripting languages to build customized animation and game development elements (scripting languages may include C#, MEL, Python, HTML, and CSS development skills).
  • Skills within the production pipeline for animated and/or interactive game titles, from pre-visualization to title asset construction, to postproduction.
  • Skill in development methodologies, collaborating with technical and artistic teams, and in effective workflow administration for animation and game development projects.
  • Excellent organizational and time management skills.
  • Strong program coordination skills.
  • Effective verbal and technical written communication skills.
  • Effective interpersonal, problem-solving, and decision-making skills.
  • Strong presentation and proposal skills.
  • Ability to manage, mentor and support advanced students in the production of student developed games and films, including capstone projects.
  • Ability to manage and prioritize multiple tasks.
  • Ability to work effectively with faculty, staff, students, agency administrators, and professionals within the animation and game development industry from diverse ethnic, cultural, and socioeconomic backgrounds.
  • Ability to demonstrate sound judgment and initiative in solving problems.
  • Ability to work independently.
  • Ability to interpret the University's core values (exceptional care, exceptional accountability, and exceptional results).
  • Ability to plan measurable objectives, prepare instructional materials, and follow an approved curriculum.
  • Ability to assess student work and maintain and submit accurate and current plans, reports, and records involving student accountability, attendance, and performance.
  • Ability to use a classroom learning management system, such as Canvas.
  • Ability to conduct scholarship/creative works and service and have teaching interests that align with the animation and game development discipline.
  • Ability to relate with students and effectively teach and mentor them.



EEO Statement:

UVU employment decisions are made on the basis of an applicant's qualifications and ability to perform the job without regard to race, color, religion, national origin, sex, sexual orientation, gender identity, gender expression, age (40 and over), disability, veteran status, pregnancy, childbirth, or pregnancy-related conditions, genetic information, or other bases protected by applicable federal, state, or local law.



To apply, please visit https://www.schooljobs.com/careers/uvu/jobs/4803413/faculty-tenure-track-assistant-professor-animation-and-game-development




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